home *** CD-ROM | disk | FTP | other *** search
/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / floppy / models.lua < prev   
Text File  |  2005-07-16  |  4KB  |  172 lines

  1.  
  2. createRoom(51, 35, "images/"..codename.."/disketa-p-opr.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XX..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. XX..........XX.........XX.........XX.........XX....
  9. XX..........XX.........XX.........XX.........XX....
  10. XX..........XX.........XX.........XX.........XX..XX
  11. XX...............................................XX
  12. XX...............................................XX
  13. XX...............................................XX
  14. XX...............................................XX
  15. XX...............................................XX
  16. XX...............................................XX
  17. XX...............................................XX
  18. XX...............................................XX
  19. XX...............................................XX
  20. XX...............................................XX
  21. XX...................................XX.....XX...XX
  22. XX......................XXX..........XXXX.XXXX...XX
  23. XX...................................XXXX.XXXX...XX
  24. XX...................................XXXX.XXXX...XX
  25. XX...............................................XX
  26. XX...............................................XX
  27. XX...............................................XX
  28. XX...............................................XX
  29. XX...............................................XX
  30. XX...............................................XX
  31. XX...............................................XX
  32. XX...............................................XX
  33. XX...............................................XX
  34. XX...............................................XX
  35. XX...............................................XX
  36. XX...............................................XX
  37. XX...............................................XX
  38. XX...............................................XX
  39. XXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXX..........XX
  40. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  42. ]])
  43. addItemAnim(room, "images/"..codename.."/disketa-okoli.png")
  44.  
  45. disketa = addModel("item_light", 4, 22,
  46. [[
  47. XXXXXXXXXX
  48. X........X
  49. X........X
  50. X........X
  51. X........X
  52. X........X
  53. X........X
  54. X........X
  55. X........X
  56. XXXXXXXXXX
  57. ]])
  58. addItemAnim(disketa, "images/"..codename.."/1-tmp.png")
  59.  
  60. ocelkriz = addModel("item_heavy", 20, 28,
  61. [[
  62. .X.
  63. XXX
  64. .X.
  65. .X.
  66. ]])
  67. addItemAnim(ocelkriz, "images/"..codename.."/2-ocel.png")
  68.  
  69. item_heavy = addModel("item_heavy", 24, 8,
  70. [[
  71. X......
  72. X......
  73. X......
  74. XXX....
  75. ..X....
  76. ..X....
  77. ..XXX..
  78. ....X..
  79. ....X..
  80. ....XXX
  81. ]])
  82. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  83.  
  84. item_light = addModel("item_light", 7, 18,
  85. [[
  86. ..X
  87. XXX
  88. X..
  89. ]])
  90. addItemAnim(item_light, "images/"..codename.."/klika.png")
  91.  
  92. vir1 = addModel("item_light", 24, 6,
  93. [[
  94. X
  95. ]])
  96. addItemAnim(vir1, "images/"..codename.."/vir-_00.png")
  97. -- extsize=8; first="vir-1.BMP"
  98.  
  99. item_light = addModel("item_light", 21, 25,
  100. [[
  101. X
  102. X
  103. X
  104. ]])
  105. addItemAnim(item_light, "images/"..codename.."/souc.png")
  106.  
  107. item_light = addModel("item_light", 30, 10,
  108. [[
  109. XX
  110. XX
  111. XX
  112. XX
  113. XX
  114. XX
  115. ]])
  116. addItemAnim(item_light, "images/"..codename.."/chip-1.png")
  117.  
  118. small = addModel("fish_small", 20, 21,
  119. [[
  120. XXX
  121. ]])
  122. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  123.  
  124. big = addModel("fish_big", 17, 18,
  125. [[
  126. XXXX
  127. XXXX
  128. ]])
  129. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  130.  
  131. svab = addModel("item_light", 39, 12,
  132. [[
  133. XXXXX
  134. X...X
  135. ]])
  136. addItemAnim(svab, "images/"..codename.."/svab_00.png")
  137. -- extsize=3; first="svab0.BMP"
  138.  
  139. item_heavy = addModel("item_heavy", 40, 7,
  140. [[
  141. ..X
  142. ..X
  143. X.X
  144. XXX
  145. ..X
  146. ]])
  147. addItemAnim(item_heavy, "images/"..codename.."/11-ocel.png")
  148.  
  149. vir2 = addModel("item_light", 28, 12,
  150. [[
  151. X
  152. ]])
  153. addItemAnim(vir2, "images/"..codename.."/virus-_00.png")
  154. -- extsize=8; first="virus-1.BMP"
  155.  
  156. item_heavy = addModel("item_heavy", 26, 9,
  157. [[
  158. X
  159. ]])
  160. addItemAnim(item_heavy, "images/"..codename.."/13-ocel.png")
  161.  
  162. item_heavy = addModel("item_heavy", 34, 28,
  163. [[
  164. XXX
  165. ..X
  166. XXX
  167. ]])
  168. addItemAnim(item_heavy, "images/"..codename.."/14-ocel.png")
  169.  
  170.  
  171.  
  172.